Introduction
Learning intentions
- learn what this unit is about and what you will be doing
- familiarise yourself with the choices of brief available
- understand what the AS92005 standard requires you to do
- learn the expectations around what will be taught and what you will self-learn
- look at some exemplars from 2025
About this unit
In this unit, you will develop a project to develop a digital outcome of your choice.
You can choose one of the briefs available. Each brief describes an outcome you can create.
There are four briefs:
- Develop a website
- Develop a video or video series
- Develop an interacting experience (such as a game, virtual tour, walkthrough, presentation, etc.)
- Develop a graphics series (such as online graphics for social media, posters, etc.)
Assessment
You are assessed on the process of developing the outcome, not just on the quality of the outcome itself.
Time management is vital, so the project will be split into five phases:
- Research: choosing a brief, your outcome's purpose, end users, and the tools you will use
- Sprint 1: designing the initial version of the outcome
- Sprint 2: building the outcome using your chosen tools
- Sprint 3: refining the outcome based on feedback
- Sprint 4: putting the final touches on your outcome before submission
In each phase, you will record evidence of your work in a Google Docs portfolio.
Assessment: Paetae/Achieved
According to the standard, for a Paetae (Achieved) grade, you must:
- describe the purpose, potential users, requirements, and specifications of the outcome
- use appropriate tools or techniques of a digital technologies domain to produce an outcome that addresses the requirements and specifications
- test the outcome to ensure basic functionality
Your portfolio document contains a marking schedule that you can use to measure how well you are meeting these criteria.
Assessment: Kaiaka/Merit
According to the standard, for a Kaiaka (Merit) grade, you must meet the requirements of Paetae/A, and:
- follow conventions relevant to the tools or techniques of a digital technologies domain
- use information from testing to make improvements to the outcome's fitness for purpose
Next week, we will examine what a digital convention means and how you can apply these to the design of your outcomes.
You must also peform regular testing to ensure that the outcome meets the requirements of the brief.
You are expecting to undertaking testing at all times in every sprint.
Assessment: Kairangi/Excellence
According to the standard, for a Kairangi (Excellence) grade, you must meet all the requirements of Paetae/A and Kaiaka/M, and:
- apply tools or techniques optimally in the production of a fit-for-purpose outcome
- use information from trialling the outcome with others to improve its fitness for purpose
Next week, we will look at how to choose and apply tools optimally (in the most efficient way).
You must also trial your outcome. This means you should let people from your target audience use the outcome and suggest improvements, then adjust your outcome accordingly.
You will have opportunities to trial your outcome in each sprint.
Briefs
As mentioned before, you will choose a brief to address.
A brief is a statement of what the outcome is required to do. It contains:
- What the outcome should be
- What the outcome must do
- Any other requirements of the outcome (how it looks, feels, etc.)
Let's take a look at the four briefs available this year.
Brief 1: Website
Develop a website promoting a tourism destination of your choice.
A website must have:
- at least 5 pages
- pages contain images and text
- a consistent means of navigation
- consistent styles (colours, fonts)
- high readability and understandability
Your website will need to be optimised for both mobile devices (phone, tablet) and desktop/laptop.
You will need to investigate:
- layouts for different kinds of web pages
- how to make web pages accessible for low vision users
- how to test accessibility for web sites
You can make a website using:
- HTML (try free Codecademy course)
- An online website builder such as Wix
- Google Sites
Brief 2: Video series
Develop a video series promoting a tourism destination of your choice.
A video series can be either:
- 1x 5-minute video
- 2x 3-minute videos that are related
- 5x 1-minute reels/shorts/TikToks that contain a narrative
Your videos can contain live action recording, animations, or even screen recordings. The videos must tell a story.
You will need to investigate:
- the typical layouts of on-screen graphics
- what goes into a script for a video series
- how to create a storyboard
- how those with low hearing can use it
You can make a website using:
- Shotcut or Kdenlive (on the school computers)
- DaVinci Resolve (free version)
- CapCut (computer version, not phone)
- IMovie (macOS, iPad)
- Krita (Adobe Animate-style animation)
Brief 3: Interactive experience
Develop an interactive experience (game, virtual tour, etc.) that lets a person experience the key locations of a tourism destination of your choice.
An experience must be graphical, not text-based.
You will need to investigate:
- what makes an interactive experience fun
- victory and loss conditions (for games)
- world or level design conventions
- controls conventions
You can create your interactive using any relevant software, including game development software, presentation software, etc. or a drag-and-drop development system.
Important: During this unit, you will not be taught any programming, though your kaiako/peers may be able to help you if you choose to use game development software that involves programming.
For example, you can make an interactive experience using:
- MakeCode Arcade
- Scratch
- Game Maker
- GDevelop
- Code.org
- Google Slides/PowerPoint/Canva
Brief 4: Graphics design
Develop a series of graphics (posters, social media pictures, or even appropriate memes) promoting a tourism destination of your choice.
You must create a series. At minimum, this would be 5 different designs, although they can share some design elements in common such as colours, fonts, logo, etc.
These graphics can be used for social media, display (i.e. the school TVs), or print (posters, pamphlets). You can incorporate scanned drawings, computer drawings, and/or 3D models
You will need to investigate:
- typical layouts for the type of output
- how to ensure text legibility at all sizes
- image editing techniques
- where you can find assets (such as pre-made graphics, custom fonts, etc.)
You can make a website using:
- Krita
- Inkscape
- Affinity
- Photopea (browser-based)
- Blender (3D)
- Procreate, Pixelmator Pro, Adobe suite
- Canva